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Old 21st June 2007, 19:43     #81
BWDOWN
 
PS3 and DS

No faults
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Old 23rd June 2007, 15:33     #82
Trigger
Laserman
 
Quote:
Originally Posted by zeekiorage
What the...34% failure rate for XBox 360 out of 36 units.

When is the XBox 360 SP1 edition coming out?
makes sense
check this out

http://www.smarthouse.com.au/Home/D3Q7G8S2?page=1
Quote:
Massive Failure Rate For Xbox 360 Exposed

Retailers are claiming that Microsoft has had to handle a failure rate of over 30% with their Xbox 360 console. More than 100 consumers have written to SmartHouse complaining of either poor service from Microsoft or total failure of their gaming console. One consumer was even given back a refurbished unit in exchange for their original Xbox console
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Old 23rd June 2007, 16:54     #83
Phantom
May contain nuts
 
Most appropriate sig ever trig

http://www.nzgames.com/forums/showpo...&postcount=182
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Old 23rd June 2007, 17:34     #84
Trigger
Laserman
 
yeah fucken parasites
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Old 23rd June 2007, 23:25     #85
_diabolix_
 
1. Which current-gen' consoles do you own?
360

2. Have you had any hardware failures in any of them?
Yes

3. If so, which console[s] and how many failures each?
360, 1 so far.

4. What were these failures?
DRE's, 3 weeks old and has scratched GoW, PGR3

5. Did any of these failures recur with replacement units?
Lodged complaint with GPstore 3 days ago, no response as yet. Will expect replacement however. And it better not fucking fail after replacement.
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Old 24th June 2007, 00:21     #86
Torka
 
1. 360
2. No.
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Old 24th June 2007, 00:29     #87
chiQ
Frag-muff
 
Code:
console owners units faults f.units f.rate 20070623 2321hrs xbox360 31 34 18 12 0.352941176 4 controllers PS3 10 10 0 0 0 Wii 26 26 0 0 0 PSP 17 19 2 2 0.105263158 1 abuse of unit? DS 16 23 1 1 0.043478261 TOTAL 112 21 15 0.133928571 f.rate = faulty units/units
The sample may be small, but I'm still finding that failure-rate a bit scary
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Old 24th June 2007, 11:22     #88
Phantom
May contain nuts
 
Indeed
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Old 24th June 2007, 12:23     #89
Golden Teapot
Love, Actuary
 
Maybe someone should suggest that Consumer run a survey on next-gen console reliability? Or, perhaps this is the stuff of Fair Go? Actually, probably not the latter since (what I guess as) the main demographic for that show might not be able to afford such gear!
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Old 24th June 2007, 12:58     #90
Phantom
May contain nuts
 
I would be seriously interested to see a professional investigation of this - tbh the lack of such is one of my biggest reasons for believing it can't be as bad as people on teh intarwebs are suggesting; surely if it was, the whole thing would have been exposed by an independant consumer advocate?
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Old 24th June 2007, 14:00     #91
cEvin
Love In Vein
 
Quote:
Originally Posted by Kryten
You've done the "press the wireless button on the console and controller at the same time" thing?
i know about it, haven't tried
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Old 24th June 2007, 15:09     #92
FireStorm
Holmium
 
Quote:
Originally Posted by cEvin
i know about it, haven't tried
You may want to try, considering that is the way you're meant to get them to sync up with each other .
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Old 24th June 2007, 15:42     #93
Mario
 
Quote:
Originally Posted by Phantom
I would be seriously interested to see a professional investigation of this - tbh the lack of such is one of my biggest reasons for believing it can't be as bad as people on teh intarwebs are suggesting; surely if it was, the whole thing would have been exposed by an independant consumer advocate?
I think its always good to be skeptical around anecdotal failure stories. Whenever a new console launches and sells hundreds of thousands of units, it only takes a hundred people with bung units to post online and create a frenzy of discussion around poor build quality.

In the case of the 360, there are more of them out there and they have been around longer than either Wii or PS3, so there are bound to have been more failures all other things being equal.

That being said, the persistance of these reports combined with people having repeated failures and the seeming identification of at least one design fault is what I think is pointing towards a bigger problem and what people are latching onto.

Comparatively (and again, anecdotally) I'm just not seeing the same thing for Wii and PS3. I'm not looking for it, but in my random interweb travels, I've only ever come across one person with a PS3 that died, and haven't seen anybody with any Wii troubles (some controller synching issues aside for each). That compares with people mentioning dying 360s all the time.

It will be interesting to see if other retailers come forward with statements about the relative failure rates of the different consoles, as that will be more definitive than any amount of anecdotal evidence and consumer speculation.

In the mean time, carry on the good work chiq
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Old 24th June 2007, 19:34     #94
Golden Teapot
Love, Actuary
 
I imagine that extended warranty insurers would be starting to get pretty reliable data on failure rates from 360 units having flipped out of the one-year warranty period.

The thing I also wonder about is, out of the box failures excepted, whether there would be a correlation with the type of buyer e.g. more failures for ten-hour a day users versus ten-hour a month users. A 100% failure rate amongst hardcore users might result in a low overall failure rate that nobody would notice?
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Old 24th June 2007, 21:24     #95
chiQ
Frag-muff
 
I think I may need to take this to some more forums...
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Old 24th June 2007, 21:59     #96
chiQ
Frag-muff
 
Okay, I've taken this research to another forum I used to administer. The users are mainly in the US, but a decent number are in Europe and Australia.
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Old 24th June 2007, 22:55     #97
P-Money
 
1. Wii, DS Phat.
2. No failures.
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Old 25th June 2007, 08:41     #98
chiQ
Frag-muff
 
I've specified on the Q3W forum that I'm not counting dead pixels in DS or PSP units. I'm just after stuff that stops you from using the console. I did this because two PSP and DS owners were listing one or two pixels out of action as a fault, which seems nuts to me. Do you agree, or do you think I should include dead pixels?

Code:
console owners units faults f.units f.rate 20070624 2155hrs xbox360 31 34 18 12 0.352941176 4 controllers PS3 10 10 0 0 0 Wii 27 27 0 0 0 PSP 17 19 2 2 0.105263158 1 abuse of unit? DS 17 24 1 1 0.041666667 TOTAL 114 21 15 0.131578947 f.rate = faulty units/units Plus Q3W console owners units faults f.units f.rate 20070625 0657hrs xbox360 44 47 24 18 0.382978723 4 controllers, 1 optical drive PS3 10 10 0 0 0 Wii 33 33 0 0 0 PSP 22 24 2 2 0.083333333 1 abuse of unit? DS 21 28 1 1 0.035714286 TOTAL 142 27 21 0.147887324 f.rate = faulty units/units
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Old 25th June 2007, 09:07     #99
untouchable
 
Im pretty surprised at how high the rate is for the 360. Even if you consider some are only controller faults.
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Old 25th June 2007, 10:13     #100
Ultimative
 
Not sure if you want to count it or not, but my brothers have a PS3 and thats had no faults.
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Old 25th June 2007, 11:40     #101
Evilmonkey
 
Quote:
Originally Posted by chiQ
I've specified on the Q3W forum that I'm not counting dead pixels in DS or PSP units. I'm just after stuff that stops you from using the console. I did this because two PSP and DS owners were listing one or two pixels out of action as a fault, which seems nuts to me. Do you agree, or do you think I should include dead pixels?

[/code]
I think the dead pixel acceptance for PSP is pretty high, like you must have a cluster of more than x number pretty sure that number is greater than 5 and also matters as to where the pixel is. So one or two dead pixels doesn't really count as pretty sure they won't replace it under warranty.

Maybe have it as a sub stat as it is still interesting to know how many get dead pixels would also be interesting to know if they were out of the box or not.
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Old 25th June 2007, 19:58     #102
chiQ
Frag-muff
 
Quote:
Originally Posted by Ultimative
Not sure if you want to count it or not, but my brothers have a PS3 and thats had no faults.
Yep, I've accepted flatmates' gear. Brothers aren't such a stretch
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Old 25th June 2007, 21:21     #103
chiQ
Frag-muff
 
Code:
NZG console owners units faults f.units f.rate 20070624 2155hrs xbox360 31 34 18 12 0.352941176 4 controllers PS3 11 11 0 0 0 Wii 27 27 0 0 0 PSP 17 19 2 2 0.105263158 1 abuse of unit? DS 17 24 1 1 0.041666667 TOTAL 115 21 15 0.130434783 f.rate = faulty units/units Plus Q3W console owners units faults f.units f.rate 20070625 1643hrs xbox360 49 53 27 20 0.377358491 4 controllers, 1 optical drive PS3 12 12 0 0 0 Wii 33 33 0 0 0 PSP 22 24 2 2 0.083333333 1 abuse of unit? DS 24 32 1 1 0.03125 TOTAL 154 30 23 0.149350649 f.rate = faulty units/units
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Old 25th June 2007, 21:31     #104
Phantom
May contain nuts
 
fuck me
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Old 25th June 2007, 21:46     #105
chiQ
Frag-muff
 
Quote:
Originally Posted by Phantom
fuck me

Lie back and let MS take care of you...

I really thought extending the source outside NZG might make this less dramatic. We still need more data, but it's definitely not a freakish NZG trend we're seeing here.

BTW, if I included the PSPs with one or two dead/stuck pixels we'd have two more PSP failures, which would double the failure-rate for them.
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Old 25th June 2007, 21:54     #106
P-Money
 
Quote:
Originally Posted by chiQ
I've specified on the Q3W forum that I'm not counting dead pixels in DS or PSP units. I'm just after stuff that stops you from using the console. I did this because two PSP and DS owners were listing one or two pixels out of action as a fault, which seems nuts to me. Do you agree, or do you think I should include dead pixels?
Maybe on DS? Nintendo have a zero dead pixel policy. I managed to get my one bright pixel DS replaced.
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Old 25th June 2007, 22:26     #107
zeekiorage
 
Quote:
Originally Posted by chiQ
I've specified on the Q3W forum that I'm not counting dead pixels in DS or PSP units. I'm just after stuff that stops you from using the console.
I think that's a good idea. Keep dead pixels out of the stats.
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Old 25th June 2007, 22:27     #108
Mario
 
Quote:
Originally Posted by chiQ
I really thought extending the source outside NZG might make this less dramatic. We still need more data, but it's definitely not a freakish NZG trend we're seeing here.
Just make sure you don't extend the survey anywhere where the temptation for fanboys to try and fix the numbers might be high.

Smaller communities might yield a slower accumulation of data, but you'll probably be able to trust the data more.
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Old 26th June 2007, 00:40     #109
MoP
 
Completely anecdotal, but...

Talked to my friend who works at Gamesman. Said they get a *lot* of 360 returns... suggested you try and get one with a 12 year warranty :P
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Old 26th June 2007, 08:38     #110
chiQ
Frag-muff
 
Quote:
Originally Posted by Mario
Just make sure you don't extend the survey anywhere where the temptation for fanboys to try and fix the numbers might be high.

Smaller communities might yield a slower accumulation of data, but you'll probably be able to trust the data more.
Yeah, hence my choice of Q3W. The forum isn't as big as it used to be, and I know them almost as well as I know NZG's crew. There are a few fanboys there, but in the same way there are here. I think they'll be straight enough.

The only worrying posts are one by an inveterate Sony-hater, who's claiming all his 'stupid' friends who bought PS3 are having faults*, and someone I don't know, who seems to work with (and love) 360s and is giving huge numbers I don't altogether trust. I've taken the personal data for the former (he didn't give numbers for the PS3s anyway). I'm not sure about the latter. Strictly speaking I should include only personal data or everything I can, without reference to the respondent, but I'm concerned he's a hardboiled fanboy, and migh be deliberately spiking my data.

*every single one of them crashes
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Old 26th June 2007, 08:50     #111
QWERTY?
 
I wonder if retailers\suppliers have NDA's on info about various 360 problems, seems pretty plausible given the apparent high failure rate, and the low publicity
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Old 26th June 2007, 09:43     #112
TB
 
Would you blow the whistle on MS knowing what they can do to people/companies who dont agree?
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Old 26th June 2007, 09:48     #113
BaM
Freeloader
 
Quote:
Originally Posted by QWERTY?
I wonder if retailers\suppliers have NDA's on info about various 360 problems, seems pretty plausible given the apparent high failure rate, and the low publicity
Retailers would have no idea, and certainly wouldn't have any NDAs. The suppliers would just be shipping units to wherever and would have no idea of whether they're spares for a warehouse, or required immediately to fix piles of flaming units which are threatening to burn down Redmond. I don't know that anyone in the service side of things could give you any accurate results either. When your job is repairing gear, all you see are faulty units.
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Old 26th June 2007, 09:49     #114
Phantom
May contain nuts
 
Quote:
Originally Posted by TB
Would you blow the whistle on MS knowing what they can do to people/companies who dont agree?
In a heartbeat. And I can guarantee i'm not alone. So yeah, i still don't understand why we haven't heard much about this if it's as bad as our numbers suggest. Unless mainstream press only care about videogames when they're the cause of societies ills and ignore them otherwise...
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Old 27th June 2007, 07:44     #115
TB
 
"Additionally, the call to the Havant repair centre (for 360s) revealed some other worrying stats: “A shocking statistic we found out though is that between 1,500 to 2,500 consoles get sent to Havant by three UPS lorries per day, to then be shipped to Prague for repair,” Lee told us, going on to add, “[We] phoned up Nora the [customer service] supervisor again, who then admitted my console was in Prague and hadn’t been looked at yet – she seemed amazed that we knew!”"

http://www.360-gamer.com/news.asp?id=1143
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Old 27th June 2007, 08:06     #116
chiQ
Frag-muff
 
The survey at that site has only asked about 360s, probably because it's a 360 site, but the survey results are nuts:

http://www.360-gamer.com/xbox360hard...ureresults.asp

I wonder if people with failures are more likely to respond. I need to find out when we got ours so I can...
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Old 27th June 2007, 16:49     #117
Waldo
Pornstar
 
1) 1 NDS, 1 NDSL
2) Have no complain of product
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Old 27th June 2007, 17:10     #118
Skanks
User Awaiting Email Confirmation
 
You can include data from my brother as well if you want:

1. Which current-gen' consoles do you own?

Xbox 360, DS

2. Have you had any hardware failures in any of them?

Yes

3. If so, which console[s] and how many failures each?

Xbox 360, 1 failure

4. What were these failures?

Dead unit

5. Did any of these failures recur with replacement units?

No
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Old 29th June 2007, 09:37     #119
Ritalin
 
Quote:
Originally Posted by chiQ
The survey at that site has only asked about 360s, probably because it's a 360 site, but the survey results are nuts:

http://www.360-gamer.com/xbox360hard...ureresults.asp

I wonder if people with failures are more likely to respond. I need to find out when we got ours so I can...
Because it's a 360 site, the survey is asking only about 360s, and I presume the site has a much larger audience, I would expect there to be much more acquisition bias on the data they present.
When the survey asks only about 360s, the purpose of the survey becomes apparent, which will skew results. Also, the larger more impersonal audience means that people who have had a fault are more likely to respond than people who haven't. Those with no faults are more likely to think "No faults here, doesn't apply to me, and I can't be bothered filling out the survey".
ChiQ, I think your survey design was better thought out and administered. It wasn't immediately apparent to me why you were conducting the survey, or what hypothesis you were testing (until I read the thread ), and so you seem to have got more balance in the number of fault/no fault respondents.
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Old 29th June 2007, 11:39     #120
Noodles
Wireless Slacker
 
Guy onto his 12th 360:

http://www.1up.com/do/newsStory?cId=3160603
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